Dead Island Riptide’s Australian special edition features bloody, dismembered torso

According to Deep Silver the Zombie Bait edition of the game will feature a 31cm, hand painted resin statue described as a "grotesque take on an iconic Roman marble torso sculpture."

According to Deep Silver the Zombie Bait edition of the game will feature a 31cm, hand painted resin statue described as a “grotesque take on an iconic Roman marble torso sculpture.”

Publisher of upcoming spinoff game Dead Island Riptide, Deep Silver, sent out a press release earlier today announcing that Australia and the UK will be receiving a very special edition of the game.

Along with the usual DLC and artwork that tends to accompany special editions, Dead Island fans can expect a high quality, hand painted resin statue of a dismembered female corpse.

Not a whole corpse, mind you. Just boobs and a g-string bikini.

Deep Silver sales and marketing director Paul Nicholls said in a statement the mutilated body “would make a striking conversation piece on any discerning zombie gamer’s mantel.”

Presumably the conversation to which he is referring would be “why am I in this person’s house?”

The almost universally negative response from fans, the press and the gaming industry have prompted an apology from Deep Silver UK but see if you can spot the problem here.

We deeply apologize for any offense caused by the Dead Island Riptide “Zombie Bait Edition”, the collector’s edition announced for Europe and Australia. Like many gaming companies, Deep Silver has many offices in different countries, which is why sometimes different versions of Collector’s Editions come into being for North America, Europe, Australia, and Asia.

For the limited run of the Zombie Bait Edition for Europe and Australia, a decision was made to include a gruesome statue of a zombie torso, which was cut up like many of our fans had done to the undead enemies in the original Dead Island.

We sincerely regret this choice. We are collecting feedback continuously from the Dead Island community, as well as the international gaming community at large, for ongoing internal meetings with Deep Silver’s entire international team today. For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again.

It first appears that they are apologising for releasing different special editions in different regions but when they do get to the issue of the torso very little is actually said.

They are “collecting feedback” to make sure this “will never happen again”. This is all well and good but it ignores two key questions:

1) How did this even happen in the first place? Presumably there were a team of people who signed off on this, did none of them stop and think “hey, this is not at all OK”?

2) Are they going to remove the torso from the special edition?

At no point in their apology do they say they are going to get rid of the torso. If they were truly “deeply sorry” surely it would be the sensible thing to do. As it stands their apology reads like “whoopsie-doodle, we’re super sorry you called us out on this but don’t forget to make some space on your bedside table for the dismembered body.”

If nothing else, this news highlights the importance of movements like #1reasonwhy in helping the gaming industry evolve.

It’s time to grow up, guys.

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Eclectic Dynamite Podcast 14-01-2013

This is how we do it.

This is how we do it.


It’s the first podcast recorded in the new year. That’s right, you can’t get rid of us that easy!

This week we talk about our favourite games from last year, the possibility of a “Steam box“, Christopher Tolkien hating on Peter Jackson and Stephen Hawking fighting robots.

There’s also our Top 3 and Ed gets excited about hearing swears early in the morning.




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Ed’s top 10 games of 2012

The year of our lord (Our Lord?) two-thousand and twelve was an insane year for gaming.

Yes I know just about every year people say “this year was an insane year for gaming” but seriously, there were so many awesome games that came out last year that I couldn’t limit myself to the top five that Jack and I originally agreed to.

2012 was also a year in which a number of games managed to provoke significant emotional responses in me, something that games have struggled with in the past. I was surprised to find so many games where I actually cared about the fates of the characters I interacted with. Hopefully this is a sign that the industry is maturing and videogame storytelling is starting to evolve into something more complex.

Or maybe I’m just overly emotional. You be the judge!

Also I haven’t even had time to finish some of the bigger releases from last year so if there are any glaring omissions, I dunno…suck it up?


10. Spec Ops: The Line

After the sandstorm things went south pretty quickly.

After the sandstorm things went south pretty quickly.

It’s an average third-person cover-based shooter at the best of times but what really elevates this game is its story. Borrowing heavily, and explicitly, from Conrad’s Heart of Darkness, Spec Ops explores what happens to soldiers when civilisation breaks down and there is no clear chain of command and no real accountability.

Spec Ops: The Line gives players choices without any indication of which one is the “good” choice and which is the “bad”. The fact is, in the situation you find yourself in, there are no good choices and everything you do has serious consequences.

There were moments in that game where I couldn’t keep my mouth shut, where I knew what I was doing was wrong but convinced myself, just like Walker did, that it was all for the greater good. Spec Ops succeeds because, unlike most military shooters out there, it doesn’t present the protagonist as an infallible hero. It forces you to witness the consequences of your actions and, through Walker’s descent into madness, drives home how war can makes villains of us all.

9. FTL: Faster Than Light

This is pretty much how the game always looks. You can move your crewmen around to different areas of the ship for added bonuses.

This is pretty much how the game always looks. You can move your crewmen around to different areas of the ship for added bonuses.

Part roguelike, part space sim, all fun. In FTL: Faster Than Light you take control of a ship and a small crew charged with delivering information vital to the federation. You jump from system to system desperately trying to upgrade your ship, take on more crew members, avoid the rebels and mostly just survive.

In all the time I’ve spent in FTL I have never once made it to the end. I don’t know what the apparently horrible and deadly end boss looks like. I don’t even know if there is a way to “win” FTL. All I know is that the time I have spent with the game has produced some of the most enjoyable gaming stories from last year.

Like the time I encountered a colony that was under attack and when I sent my crew to investigate they brought the only survivor back to my ship. Everything was going great until the survivor went space crazy and started attacking my crew. I had to hide everyone in the cockpit of my little ship while I vented the oxygen from the rest of the ship, sucking the crazy little guy out the airlock.

Or the time I was attacked by alien pirates who tried to teleport some of their crew onto my ship to sabotage my engines. It would have worked too if they hadn’t beamed their guys into a room currently occupied by my giant Rock crewman. They were smooshed under his rocky boot.

Also the soundtrack is amazing.


It’s so good.

8. Mark of the Ninja

Stealth games can be really hit-or-miss. You often spend a lot of your time wondering if you’re visible to enemies or if you’re moving slowly enough to avoid detection or if you can move just fast enough to make it to that next bit of cov- oh damn you’re dead.

Mark of the Ninja avoids all of that. You know exactly how visible you are at all times through clever use of light cues.

The game gives you all of the information you need to know. When you run, a ring forms around you showing you exactly how far the sound of your footsteps travel, all light sources cover a very specific area of the the level and you can even see the vision cones on your enemies.

Can you spot the Ninja? Thankfully those vision comes make it easy to plan the perfect time to strike.

Can you spot the Ninja? Thankfully those vision comes make it easy to plan the perfect time to strike.

This might sound like a bit too much but really all it does is make it easy for you to actually act like a ninja. You can sprint at an enemy only to jump at the last second to avoid alerting him to your footfalls, when you land behind him you can execute a quick stealth kill and then hide his body behind a convenient vent so that none of his buddies are alerted to your presence. Or you could hang down from a perch, Spider-Man style, and string a guard up by his neck as a warning to all his friends that they could be the next ones to go.

While the game makes it easy for you to instantly feel like a badass, it is far from a cakewalk. Each level presents more and more difficult challenges and you will have to carefully plan out how you will proceed to the next objective if you want any hope for survival.

I loved every second of my time with Mark of the Ninja. Play this damn game!

7. Sleeping Dogs

Do you get my point?! Hur hur hur

The hand-to-hand combat in Sleeping Dogs is very brutal. Do you get my point?! Hur hur hur.

Sleeping Dogs is one of the first open world games to really do hand-to-hand combat right. It borrows heavily from Rocksteady’s Batman games and allows you to string together brutal, bone-crunching combos that will make you feel like the meanest member of Hong Kong’s Triad.

The story itself is fairly standard undercover cop/triad gangster affair that was just interesting enough to hold my attention. If I ever return to Sleeping Dogs it will be because I will never, ever get tired of punching gang members in the face as I climb the ranks from lowly foot soldier to respected Red Pole.


You collect different masks throughout the game that give you different special skills.

You collect different masks throughout the game that give you different special skills.

6. Hotline Miami

Indie games are repping hard on this list, and rightfully so. While a game like Spec Ops showed me a character’s descent into insanity, Hotline Miami made me feel like I was the one slowly going insane.

As I moved through each room, brutally murdering Russian mobsters, my top down view of the world would tilt, distort and flash. The music – which is excellent throughout – would shift and change as both myself and the main character were forced to kill more and more people for no apparent reason.

I don’t know if it is a good thing to be good at Hotline Miami. You get bonus points for stringing together kills, swapping out weapons and killing people in imaginative ways. A high score is more a testament to the players depravity than anything else.

At the end of each level you have to walk back out to your car, forcing you to wade through the piles of bodies and rivers of blood you have left in your wake.

I felt disturbed playing this game, almost sick, and that feeling stayed with me for a while after finishing the game.

For that, I think Hotline Miami should be applauded.

5. Mass Effect 3

People hated the ending of Mass Effect 3 and I totally understand why. I was angry too. I didn’t get to make the choices I wanted to make, I didn’t get the ending I wanted. I felt duped, tricked into thinking my decisions had any sort of weight.

But you know what, in that moment of anger and frustration all I could think was this is probably exactly what Shepherd would be thinking and feeling. We had worked so hard throughout the game to activate this super weapon that would save us all and it was all a waste of time.

I played the game as a paragon but ultimate chose the renegade ending: destroy the Reapers. In that moment of frustration I chose to stick to my original mission, flip the universe the bird and kill the sons-of-Bs that forced me to make this decision in the first place.

I think any game that can get that sort of an emotional reaction from their players has earned a spot on this list.

4. The Walking Dead

This game would have been much higher on my list if it weren’t for some glaring technical problems with the PC version and the fact that the gameplay itself is fairly average.

The Walking Dead is yet another game that succeeds because of its excellent storytelling and use of player choice.

Throughout the game’s five episodes I developed a strong connection to a number of characters, most notably Clementine, the little girl you promised to protect.

I don’t want to talk too much about the game for fear of spoilers but it delights in tugging on your heartstrings and I was near tears by the end of the final episode. Again, any game that can get that sort of an emotional reaction from a player has to be doing something right.

3. XCOM: Enemy Unknown

Taking cover is vital if you want your soldiers to survive more than a few missions.

Taking cover is vital if you want your soldiers to survive more than a few missions. PICTURE: Firaxis Games

I love turn based strategy games. I ESPECIALLY love turn based strategy games where you fight aliens and get to name the soldiers in your squad after your real life friends.

XCOM is another game that produces great stories. Each level is a map filled with creatures just waiting to rip your squad to shreds. They’ll succeed sometimes too, not everybody makes it back to the base alive.

Maybe you’ll use a medic to save a soldier from death only to find that soldier’s willpower is so low that he panics every single time he is fired upon, almost as if he had PTSD that’s triggered every time you put him in the field.

Maybe you’ll think you’ve got a mission in the bag, it’s all smooth sailing, you’ll get cocky and start running your guys up the map only to find them surrounded by aliens with no way of defending themselves until the next round.

You have to make tough choices in XCOM, there will always be too much to do and not enough time to do it in and you will always be letting somebody down.

It can be stressful and frustrating and incredible fun all at the same time.

2. Borderlands 2

I really enjoyed the art design in Borderlands. It's not the nicest looking game but it sure has its moments.

I really enjoyed the art design in Borderlands 2. It’s not the nicest looking game but it sure has its moments.

Borderlands 2 is dumb fun. I mean that in the best possible way. It’s funny and stupid and there’s a mission where you go into the sewers with some pizza to lure out these teenage ninjas that are almost-but-not-quite the Ninja Turtles. I mean, c’mon!

The shooting is fun and the RPG mechanics are handled well but really, the thing that kept me coming back to Borderlands 2 for over 40 hours was the great sense of humour and fun that permeates every part of the game.

Also it’s an amazing multiplayer game and really best played with a couple of friends so you can all experience the wonderful stupidity together.

1. Far Cry 3

Flaming arrows. The only way to clear out an outpost.

Flaming arrows. The only way to clear an outpost.

Far Cry’s story goes off the gangplank in the final third of the game and the weird “white guy takes on traditions of natives in order to save them” narrative is a little creepy but god damn if this game wasn’t the most fun I’ve had playing a game in a long time.

The moment-to-moment gameplay of Far Cry 3 is what kept me coming back again and again and again. Exploring the jungle, hunting wild animals and liberating outposts are made incredibly fun because of all the open-world craziness that can occur on your little island.

I remember flying over an enemy outpost on a hang glider only to look down and see chaos as several tigers were laying waste to some pirates. I landed my glider (badly) and hid on a hill watching through my camera’s telescopic lens as two pirates fell, then a tiger and another pirate until only one tiger and pirate remained. The final pirate managed to kill the tiger but as soon as he was alone I launched a flaming arrow into the grassy area he was standing in. He lit like a torch and I strolled in and secured the outpost.

These are the sorts of things that just happen in Far Cry 3. It wasn’t part of a story mission, it wasn’t a pre-planned sequence. I was just flying around, enjoying the view and this crazy thing just occurred.

Far Cry 3 is also one of the few games to come out in recent years where I have just stood and watch the sun rise. I played it on PC with most of the settings at maximum and it looked gorgeous. So gorgeous I think I’ll post another picture right…here.

Mmmm pretty.

Mmmm pretty.

Despite its story troubles, Far Cry 3 delivered a gameplay that was deeply satisfying, it also produced Vaas, the most memorable villain from last year.


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Jack’s top five games of 2012

Hello there friends!

2012 was an interesting year for video games, and also for the video game industry. Heavyweight THQ going out of business, Double Fine making all of the money (although apparently still not enough!) for their point-and-click adventure game and, subsequently, this whole Kickstarter thing going absolutely mental. I think this year was an encouraging indicator for the future of video games, and here are five of my favourites.

5. Kingdom Rush

Maybe it’s a generational thing – or maybe I’m just a borderline ADD weirdo – but I’m really bad at just standing around doing nothing, so iOS games are the first thing I turn to when I have to wait for a train or something. Kingdom Rush is a tower defense game with elaborate upgrade trees and adorable graphics. To me, there is nothing more satisfying in video games than when a plan comes together, and that’s the feeling I got when I perfectly set up my towers to funnel those silly troll men into the path of my fully upgraded artillery cannons, letting me just sit back and rake in those GPs. Feel the rush!


4. Hotline Miami

Something about playing Hotline Miami made me feel just incredibly grimy. Maybe it was the crunchy techno music, or the horrific 8-bit violence, but it set me on the edge of my seat from the moment I picked up my controller. There were obvious parallels to the 2011 Ryan Gosling film Drive which I very much appreciated as well. The game appears to be a standard old-school top down shooter but after a clumsy death or two it soon becomes clear Hotline Miami is more of a reflex-based puzzle game. Most missions start with you in the entrance way to a house with your only goal being to kill all of the mobsters within. You can move the camera around, finding which baddies have guns and which ones you might be able to take by surprise, and you figure out the best way to approach each scenario. The solution, for me at least, most often turned out to be “find a sword and run around like a crazy person”, but I’m sure more rational human beings could find extreme satisfaction in systematically clearing out buildings full of bad guys.

3. The Walking Dead

You often have to make quick decisions in high pressure situations that don't always work out for the best.

You often have to make quick decisions in high pressure situations that don’t always work out for the best.

Undoubtedly the best story in any video game I’ve played, which is great because if you take away the story of The Walking Dead you’re left with a pretty boring point and click adventure game. Luckily that’s not how video games work and what I was left with was one of the most moving video game experiences of my life. Introducing real consequences for the choices we made, as well as avoiding the clear “Press A for good outcome, press B for bad outcome” many other choice-driven games fall victim to, resulted in my becoming deeply invested in Lee and the relationships he (and I) built with his revolving door of companions. The dramatic conclusion of the episodic series cracked my rough, thug-like exterior and squeezed a tear or two out of my eyeballs. An impressive feat for any form of storytelling, let alone a video game.

2. Call of Duty: Black Ops 2


I’ve written a pretty extensive review on Call of Duty: Black Ops 2 on this very website and my thoughts are by and large still the same. As the community grows and people become familiar with the maps, Black Ops 2 (and most Call of Duties before it) has become almost a sport with an active online community, a distinct metagame and tangible improvement that comes with practice. Even I, a lowly CoD noob, have experienced the pride that comes with getting that first “Merciless” medal for a 10 kill streak without dying. My favourite moment in my Black Ops 2 multiplayer experience was when I was running around like a crazy person with my shotgun, I threw a couple of flashbangs into a doorway, then dolphin dived straight through a window into a house filled with three enemies. I, of course, blinded myself on my own flashbangs but when my eyes cleared I saw I had managed to take down all the baddies with a couple of random shotgun blasts. Then I stepped on a landmine and died. But boy was I having fun!

1. Borderlands 2

Nah nah nah nah nah nah nah nah

Nah nah nah nah nah nah nah nah Rakkman!

The first Borderlands was not a perfect game. It was funny and the FPS/RPG combo with potential, but it was let down by a slew of technical shortcomings, lack of a story, and some compatibility problems. Despite all that, Borderlands was damn fun. I devoured all the DLC and managed to clock over 100 hours of game time. I had extremely high expectations for Borderlands 2 and thankfully Gearbox delivered. They improved on everything from the original, adding a genuinely interesting story, incredible voice acting and some truly hilarious moments. Borderlands 2 is my favourite game this year because it just felt like Gearbox listened to the fans and made a real effort to improve on all of their shortcomings. There’s something magical about their blend of first person shooting and an RPG levelling and loot system I doubt we’ll see in any other games, so I imagine I’ll have to wait for Borderlands 3 for that one. Thankfully though, Gearbox has proven the future of Borderlands is safe in their hands, and I can’t wait to see what they do next.

Honourable Mention: Spec Ops: The Line

spec ops

I’m gonna be honest, I bought Spec Ops: The Line about a week ago for a measly 10 dollars after seeing it crop up on many other top 10 lists. I knew going in the gameplay was a distant second to the incredible story and after bashing my head against the crushingly mediocre shooting sequences, I decided to bump the difficulty down to easy and fly through the game in a couple of sessions. Looking back on my experience this was probably, emotionally speaking, the wrong way to play this game and I’m still not sure I’ve fully recovered. Nolan North’s incredible voice acting skills are in full force as he voices your character’s descent into madness and documents the uncertainty of doing the “right” thing that must pop into the minds of many soldiers at some point. If you’re up for an interesting look at the horrors of war, I absolutely recommend this game but I’d wait until it is on sale before you do.

Honourable Mention: Spaceteam

I have to be honest again. I’ve played the iOS game Spaceteam only once and that one game lasted for a mere 9 minutes. Spaceteam is multiplayer only and I imagine the enjoyment you get from it is highly dependent on the quality of your crew (team?), but those 9 minutes was probably the most condensed fun I’ve had playing a video game in a long time. If my list was ranked according to fun units per minute, Spaceteam might be my top game of all time. Best of all it’s free! Now scrub the Psy-Flange! SCRUB THE PSY-FLANGE!

So there they are, my top five games of 2012. You should play them! Or do what you want, I’m not the boss of you.

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Eclectic Dynamite Kind of Christmas Special

More late episodes!

It has been weeks since Christmas but we’re keeping the holidays going with this sort-of-but-not-quite Christmas special.

We talk about our favourite board games and Ed has a kind of Christmas themed top 3.

Also SPAAAACE NEEEEWS because we love you.

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Call of Duty: Black Ops 2 Review

Chances are you already know if you are a fan of the Call of Duty formula. The Modern Warfare and Black Ops series value their ‘feel’ above almost anything else, and Black Ops 2 certainly delivers on that part.

The single-player campaigns of the Call of Duty series are far from the main draw but Treyarch‘s latest efforts are, if not the most enjoyable, definitely the most interesting installation yet.

The story follows two separate storylines: the first is set in the 1980’s where you play as Alex Mason – once again voiced by Sam Worthington, who only barely manages to suppress his Australian accent – the main character from the first Black Ops. It is this storyline is where you are introduced to Raul Menendez, an evil Nicaraguan drug lord with one eyeball and a thirst for vengeance! Or something.


Cold War era horse battles. So rad.

The second storyline is told from the point of view of Alex Mason’s son, David, who sports the pretty excellent codename ‘Section’. This part of the campaign is set in 2025 and is largely dominated by futuristic weapons, robots, and even the occasional laser beam or two. It was actually really satisfying to be running around in the jungle with a crappy AK-47 in one mission, and then in the next be wearing an active camouflage suit with an assault rifle scope that can see through walls.

Perhaps the main hook of the single-player campaign, and the thing that compelled me to go back and play through missions a second or third time, were the various branching story lines. Player choice seems to be a major theme in games released this year and Black Ops 2 takes a crack at it with great success.

There are the examples you would expect: the ‘press A to kill this guy, press B to spare him’ moments but there are also some very subtle decision points, some of which I didn’t even realise I was making. I can’t get too deep into these without getting into pretty serious spoiler territory, but there was a point where I thought the scene was playing out fairly ‘on rails’, and when I tried to change the outcome it just sort of worked out the same way anyway. I kept playing through the game, and it wasn’t until the end that I saw my slight variation on what was supposed to happen dramatically changed the final moments of the story. I was genuinely surprised, and I haven’t felt like that about a video game in a very long time.


Nothing like a bit of casual robot spider retina scanning to liven up an afternoon.

Many people come to Call of Duty every year for the multiplayer game. Each year the developer promises new and improved systems, revolutionising the way multiplayer feels and plays. Ultimately, it’s always more or less the same and this year’s instalment is no different.

The new feature for this year is the “Pick 10” system, where you have ten points that are used to select your loadout. Your primary weapon, attachments, perks, lethal grenades, and tactical grenades all take up one point each so, using the ten points as expected, you would end up with a pretty standard Call of Duty loadout. The game changer here is the “Wildcard” system. By spending one of your ten points you can get an extra perk, carry two primary weapons, get a third attachment and a variety of other interesting options. This boils down to giving you complete customisability over the loadout you bring into battle. You can carry a full six perks, but only bring a combat knife with you, or you can bring just your trusty combat axe and a handful of frag grenades. The system is interesting to play around with but I personally end up forgoing the Wildcards and bringing in the standard loadout almost every time.

Black Ops 2 also brings with it the lackluster return of unlock tokens. Every time you gain a level you gain access to a weapon or two and you also gain an unlock token. To use a weapon or perk, you must first spend an unlock token in order to equip it. This places a hard limit on the number of options you have when choosing your loadout, which seems to go against the grain of the highly customisable “Pick 10” system and I don’t really understand it. I would much prefer having access to all the guns and being able to pick and choose the one I liked best.


Silly terrorists.

The other change to the multiplayer system is the new “killstreak” system. In previous games getting several kills in a row without dying allowed you to call in air support to help your team, order yourself a minigun, or drop a nuke on the battlefield. Black Ops 2 changes the “killstreak” concept to “pointstreaks”, where you get considerably less credit for a kill, and considerably more for capturing flags, securing hardpoints, or otherwise completing team objectives. I understand what they were trying to do but I can’t help feeling unsatisfied when I manage to kill five enemies in a row and still be some way off calling in an attack helicopter to tear up the enemy team.

As I mentioned before, Call of Duty is a franchise that values it’s “feel” extremely highly and Black Ops 2 is no exception. The polar opposite of the slower, vehicle-based combat of games like Battlefield 3 or Planetside 2, Black Ops 2 succeeds with fast-paced, hectic combat that rewards skill and reflexes more than the size of your tank. When I first started, as a “noob” if you will, I couldn’t help but feel like being good at Call of Duty boiled down to who spots who first. Flanking and getting the jump on your enemy is key to victory but being able to tactically hold down choke points and survive mismatched gunfights is supremely satisfying and ultimately is what keeps me coming back for more.

Black Ops 2 is not the best game in the franchise, but it’s trying to do new things; successfully in the single player, less so in the multiplayer, but well worth looking into if you haven’t already.

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Eclectic Dynamite Podcast 10-12-2012

Jack has FINALLY finished Mass Effect 3 so we have a nice spoilery conversation about that.

We also talk about sexist video game marketing, the perils of crowd funding, the Spike TV VGA awards as well as  The Hobbit and upcoming movie Warm Bodies.

Also there’s our Top 3 and, of course, SPAAAAAAAAACE NEWS.



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Eclectic Dynamite Podcast 27-11-2012

This week we talk about Skyfall, which is why the episode is up late. Turns out we’re not very good at talking about things without spoiling them so there was a lot of editing to do. If you haven’t seen Skyfall yet maybe skip that whole section of the show. I’m pretty sure I caught everything but it’s best to go in clean.

We also talk about the world’s longest word, the Wii U and a bunch of other junk.

Please to enjoy.



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Eclectic Dynamite Podcast 18-11-2012

This week we talk about Macaroons, Call of Duty: Black Ops 2, Psychonauts, orphaned planets, Oxford dictionary’s word of the year and much more.

We also answer another email and Ed promises to tell an embarrassing personal story but doesn’t deliver. What a tease.



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Eclectic Dynamite Podcast 13-11-2012

This week we talk about FTL: Faster Than Light, Mark of the Ninja and how awesome Neil deGrasse Tyson is.

We also stumble our way through the US election (I’m so sorry), talk about some other stuff, I dunno, you’ll work it out.

Oh we also answer a tonne of emails.

Well three emails.

It’s a lot for us!


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